- Parkitect is a business simulation game that charges you with the construction and management of theme parks! Build the rides and manage the parks, and management is key. The parks need planning - more planning than just where to put that crazy rollercoaster!
- Parkitects is a playground design and build company serving Central New York and the Finger Lakes region.
Burton and South Park team up to introduce to you the South Parkitect 154cm Snowboard. Draped in classic South Park styling with a Towelie inspired graphic throughout, this snowboard is built from reliable Burton durability and comes equipped with premium. Parkitect's campaign is a ton of fun, excelling at showing you the ropes while making you develop parks from the ground up with various challenges. In the second level, for example, you are tasked with creating your park on the cramped runways of an airport.
Parkitect | |
---|---|
Developer(s) | Texel Raptor |
Publisher(s) | Texel Raptor |
Designer(s) | |
Programmer(s) | Sebastian Mayer |
Artist(s) | Garret Randell |
Composer(s) | Gordon McGladdery |
Engine | Unity |
Platform(s) | |
Release | November 29, 2018 |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player, multiplayer |
Parkitect is a construction and management simulationvideo game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.
Parkitect is an indie simulation game made by Texel Raptor. Deform the terrain, place water, build structures! With a huge selection of deco objects from various themes you can design your park however you want. And for more you can get custom scenery from the Steam Workshop or mod in your own!
Gameplay[edit]
The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas.[1] Furthermore, the game introduces a branching map system within its campaign mode.[2][3]
Development[edit]
In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.[4] Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect.[5][6] By September 2014, the campaign had raised over US$63,730.[7] From then on, Texel Raptor released weekly images and stats regarding the development of the game.[8][9] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016.[10][11][12] The game fully released out of early access on November 29, 2018.[2] Expansion - crusader kings ii: conclave download free 64-bit.
In November 2019, Parkitect released its first major expansion: Taste of Adventure. The expansion included 10 campaign levels, 2 themes (Candy and Adventure), 8 rides, and 4 shops.[13] A cooperative multiplayer mode that can accommodate up to 8 players is set to be released on December 8, 2020.[14]
Reception[edit]
Reception | ||||||||||||||
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Alex Donaldson of VG247 praised the game, claiming that the game is connected 'to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries.'[19] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game 'has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it'.[20] Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a 'thriving' modding scene.[21]
The game received generally positive reviews from critics according to review aggregatorMetacritic.[15]
References[edit]
- ^Wales, Matt (November 21, 2016). 'Planet Coaster review'. Eurogamer.net. Retrieved November 13, 2018.
- ^ abDevore, Jordan (November 12, 2018). 'Theme park sim Parkitect exits Early Access soon with a Campaign mode'. Destructoid. Retrieved November 13, 2018.
- ^Adams, Robert (November 14, 2018). 'Parkitect Release Date Announced, Campaign Details Revealed'. Tech Raptor. Retrieved November 15, 2018.
- ^Christiansen, Tom (June 4, 2014). 'Is This Indie Game the next RollerCoaster Tycoon?'. Retrieved April 10, 2016.
- ^'Parkitect - Retro inspired theme park designer gets a Kickstarter'. Indie Retro News. August 23, 2014. Retrieved April 10, 2016.
- ^'The Return Of The Theme Park Simulator'. Kotaku. August 26, 2014. Retrieved January 24, 2016.
- ^Indie Spotlight, July 21, 2015, archived from the original on July 21, 2015, retrieved December 25, 2015
- ^'Roll Out The Coasters: Parkitect'. Rock, Paper, Shotgun. June 20, 2015. Retrieved January 24, 2016.
- ^Griffiths, Josh (January 6, 2016). 'Parkitect shows how following through on a kickstarter is done'. Retrieved April 10, 2016.
- ^Devore, Jordan (April 6, 2016). 'Parkitect nails that classic theme park sim vibe'. Retrieved April 10, 2016.
- ^Batchelor, Carl (April 7, 2016). 'Parkitect, An Indie Park Design Sim, Headed For Early Access This May'. Retrieved April 10, 2016.
- ^Estrada, Marcus (May 5, 2016). 'Make Your Own Theme Park in Parkitect'. Retrieved May 6, 2016.
- ^Devore, Jordan (November 13, 2019). 'Theme park sim Parkitect: Taste of Adventure looks scrumptious'. Destructoid. Retrieved January 9, 2020.
- ^Wales, Matt (November 25, 2020). 'Superb theme park management sim Parkitect is getting an 8-player online co-op mode'. Eurogamer. Retrieved November 26, 2020.
- ^ ab'Parkitect for PC Reviews'. Metacritic. Retrieved February 1, 2019.
- ^Patrick, Hancock (November 27, 2018). 'Review: Parkitect'. Destructoid. Retrieved November 28, 2018.
- ^Wales, Matt. 'Parkitect review - the finest theme park sim for years'. Eurogamer. Retrieved December 6, 2018.
- ^Lane, Rick (December 13, 2018). 'Parkitect review'. PC Gamer. Retrieved December 14, 2018.
- ^Donaldson, Alex (January 4, 2017). 'The Theme Park management sim is having a renaissance and I couldn't be happier'. VG247.com. Retrieved January 7, 2017.
- ^McGrody, Ellen (April 9, 2018). 'Parkitect is reviving the classic rollercoaster sim'. PC Gamer. Retrieved June 7, 2018.
- ^Wales, Matt (November 11, 2018). 'Superb theme park management sim Parkitect finally leaves Early Access later this month'. Eurogamer.net. Retrieved November 14, 2018.
External links[edit]
Parkitect | |
---|---|
Developer(s) | Texel Raptor |
Publisher(s) | Texel Raptor |
Designer(s) | |
Programmer(s) | Sebastian Mayer |
Artist(s) | Garret Randell |
Composer(s) | Gordon McGladdery |
Engine | Unity |
Platform(s) | |
Release | November 29, 2018 |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player, multiplayer |
Parkitect is a construction and management simulationvideo game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.
Gameplay[edit]
Parkitect Torrent
The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas.[1] Furthermore, the game introduces a branching map system within its campaign mode.[2][3]
Development[edit]
In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.[4] Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect.[5][6] By September 2014, the campaign had raised over US$63,730.[7] From then on, Texel Raptor released weekly images and stats regarding the development of the game.[8][9] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016.[10][11][12] The game fully released out of early access on November 29, 2018.[2]
Europa universalis iv free download. In November 2019, Parkitect released its first major expansion: Taste of Adventure. The expansion included 10 campaign levels, 2 themes (Candy and Adventure), 8 rides, and 4 shops.[13] A cooperative multiplayer mode that can accommodate up to 8 players is set to be released on December 8, 2020.[14]
Parkitecture
Parkitect | |
---|---|
Developer(s) | Texel Raptor |
Publisher(s) | Texel Raptor |
Designer(s) | |
Programmer(s) | Sebastian Mayer |
Artist(s) | Garret Randell |
Composer(s) | Gordon McGladdery |
Engine | Unity |
Platform(s) | |
Release | November 29, 2018 |
Genre(s) | Construction and management simulation |
Mode(s) | Single-player, multiplayer |
Parkitect is a construction and management simulationvideo game developed and published by Texel Raptor. After a successful Kickstarter campaign and a two-year-long early access beta period, the game was released on November 29, 2018. Parkitect simulates amusement park management, similar to the RollerCoaster Tycoon series.
Gameplay[edit]
Parkitect Torrent
The premise of the game is to build a theme park. Similar to the RollerCoaster Tycoon series, the player must build rides, manage the park, and keep their guests happy. The player may hire staff to fulfill the needs of the park. Parkitect introduces several aspects that differentiate from the classic RollerCoaster Tycoon series including staff buildings, resource depots, and hidden staff-only areas.[1] Furthermore, the game introduces a branching map system within its campaign mode.[2][3]
Development[edit]
In March 2014, development started as an attempt to simulate coaster physics before deciding to turn it into a full theme park simulation game. On June 1, 2014, Sebastian Mayer posted a screenshot of the yet-to-be titled game on Reddit.[4] Texel Raptor launched the Kickstarter of the game on August 22, 2014 as Parkitect.[5][6] By September 2014, the campaign had raised over US$63,730.[7] From then on, Texel Raptor released weekly images and stats regarding the development of the game.[8][9] Texel Raptor released the pre-alpha to those who pre-ordered and backed the game in September 2015. In April 2016, Texel Raptor announced that Parkitect would be released as an early access game on Steam on May 5, 2016.[10][11][12] The game fully released out of early access on November 29, 2018.[2]
Europa universalis iv free download. In November 2019, Parkitect released its first major expansion: Taste of Adventure. The expansion included 10 campaign levels, 2 themes (Candy and Adventure), 8 rides, and 4 shops.[13] A cooperative multiplayer mode that can accommodate up to 8 players is set to be released on December 8, 2020.[14]
Parkitecture
Reception[edit]
Reception | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Alex Donaldson of VG247 praised the game, claiming that the game is connected 'to the first two sprite-based RCT games [as] Planet Coaster [is connected] to the later 3D entries.'[19] Two years after Parkitect's release on Early Access, Ellen McGrody of PC Gamer noted that the game 'has grown from a simple recreation of the isometric rollercoaster sim to an evolution of it'.[20] Right before the game's release, Matt Wales of Eurogamer wrote that the game already possessed a 'thriving' modding scene.[21]
The game received generally positive reviews from critics according to review aggregatorMetacritic.[15]
References[edit]
- ^Wales, Matt (November 21, 2016). 'Planet Coaster review'. Eurogamer.net. Retrieved November 13, 2018.
- ^ abDevore, Jordan (November 12, 2018). 'Theme park sim Parkitect exits Early Access soon with a Campaign mode'. Destructoid. Retrieved November 13, 2018.
- ^Adams, Robert (November 14, 2018). 'Parkitect Release Date Announced, Campaign Details Revealed'. Tech Raptor. Retrieved November 15, 2018.
- ^Christiansen, Tom (June 4, 2014). 'Is This Indie Game the next RollerCoaster Tycoon?'. Retrieved April 10, 2016.
- ^'Parkitect - Retro inspired theme park designer gets a Kickstarter'. Indie Retro News. August 23, 2014. Retrieved April 10, 2016.
- ^'The Return Of The Theme Park Simulator'. Kotaku. August 26, 2014. Retrieved January 24, 2016.
- ^Indie Spotlight, July 21, 2015, archived from the original on July 21, 2015, retrieved December 25, 2015
- ^'Roll Out The Coasters: Parkitect'. Rock, Paper, Shotgun. June 20, 2015. Retrieved January 24, 2016.
- ^Griffiths, Josh (January 6, 2016). 'Parkitect shows how following through on a kickstarter is done'. Retrieved April 10, 2016.
- ^Devore, Jordan (April 6, 2016). 'Parkitect nails that classic theme park sim vibe'. Retrieved April 10, 2016.
- ^Batchelor, Carl (April 7, 2016). 'Parkitect, An Indie Park Design Sim, Headed For Early Access This May'. Retrieved April 10, 2016.
- ^Estrada, Marcus (May 5, 2016). 'Make Your Own Theme Park in Parkitect'. Retrieved May 6, 2016.
- ^Devore, Jordan (November 13, 2019). 'Theme park sim Parkitect: Taste of Adventure looks scrumptious'. Destructoid. Retrieved January 9, 2020.
- ^Wales, Matt (November 25, 2020). 'Superb theme park management sim Parkitect is getting an 8-player online co-op mode'. Eurogamer. Retrieved November 26, 2020.
- ^ ab'Parkitect for PC Reviews'. Metacritic. Retrieved February 1, 2019.
- ^Patrick, Hancock (November 27, 2018). 'Review: Parkitect'. Destructoid. Retrieved November 28, 2018.
- ^Wales, Matt. 'Parkitect review - the finest theme park sim for years'. Eurogamer. Retrieved December 6, 2018.
- ^Lane, Rick (December 13, 2018). 'Parkitect review'. PC Gamer. Retrieved December 14, 2018.
- ^Donaldson, Alex (January 4, 2017). 'The Theme Park management sim is having a renaissance and I couldn't be happier'. VG247.com. Retrieved January 7, 2017.
- ^McGrody, Ellen (April 9, 2018). 'Parkitect is reviving the classic rollercoaster sim'. PC Gamer. Retrieved June 7, 2018.
- ^Wales, Matt (November 11, 2018). 'Superb theme park management sim Parkitect finally leaves Early Access later this month'. Eurogamer.net. Retrieved November 14, 2018.